Loyalty Discounts for WooCommerce vs Points Management System For Gamification, Ranks,
Head-to-head on the signals that matter, from the public WordPress.org data.
Points Management System For Gamification, Ranks, is the safest pick: health A · 89 against 47 for Loyalty Discounts for WooCommerce, led by lower removal risk.
No change to chart. WordPress.org reports active installs in coarse bands, so neither plugin crossed a band during this window. The download trend below moves daily and is the better read over a period this short.
Metric
Loyalty Discounts for WooCommerce
Points Management System For Gamification, Ranks,
Active installsModeled from the public "N+" band and recent downloads.
10–20
10K–20K ✓
Active installs, change over ~6 monthsCompares the public install bands. One band step shows as the band change, not a percentage.
Stable
Stable
Overall health
D · 47
A · 89 ✓
MaintenanceHow recently the plugin was updated.
7/100
100/100 ✓
Rating qualityVolume-adjusted review quality.
76/100
90/100 ✓
SupportShare of forum threads marked resolved.
70/100
70/100
Rating (weighted for review count)
4.1★
4.6★ ✓
Reviews
2
472 ✓
Ranking optimizationHow well the listing is tuned to rank on wp.org.
48/100
98/100 ✓
Removal riskMaintenance signals that precede a wp.org closure. Not an official status.
Elevated
Low ✓
Last updated
3.3y ago
11d ago ✓
Downloads, last 30d
59
17.2K ✓
Download momentum, last 30d vs prior 30dDips that follow a release spike are normal: wp.org counts every update as a download, so the weeks after a release run lower.
-14%
-15%
Install conversionActive installs over lifetime downloads. Downloads include every update, so older and more frequently released plugins read lower.
0.3%
0.7% ✓
Category
eCommerce
Uncategorized
✓ marks the stronger plugin on each row. Rows where they're level show no marker.
Release activity
Loyalty Discounts for WooCommercePoints Management System For Gamification, Ranks,
7-day average daily downloads. Downloads spike for about a week after each release as the install base re-downloads, so read this as release cadence, not growth.